Also, thanks to Mr. Luke Benton for stopping by and experiencing our lesson with us. :)
Earlier in the week, students watched/listened to an excerpt of the Nobel Peace Laureate, Elie Wiesel's "Perils of Indifference" speech that he gave at the White House. I used Edpuzzle to create a lesson by building in links and videos and questions of that speech to reinforce who Mr. Wiesel was and what he meant about Indifference. We then used the content of that speech to further our lesson with our amazing librarian, Mrs. Thomas, who helped bring to life a virtual field trip of the Auschwitz Concentration Camp with Virtual Reality Viewers, while also focusing on ELA content like inferencing, compare/contrast, adjectives, and figurative language. Students made inferences about where they were, described what they saw, used their prior knowledge of learned information earlier with Edpuzzle to answer biographical questions about Elie Wiesel, saw a visual of what Mr. Wiesel described as the 'musselmanner' in his speech and identified figurative language. All of these activities were compiled in the app, NearPod. Finally, students did a NYTimes 360 degree video on "The Displaced" and compared and contrasted present-day displaced children to children of the Holocaust. That discussion was continued as we talked about how they could relate to the displaced children in the videos. Special thanks goes to our librarian for helping find the resources and co-teaching this lesson and bringing in relevant, real-world connections to history. Hopefully, students were given some understanding of the atrocities of our past as well as what children of war-torn countries go through today. Also, thanks to Mr. Luke Benton for stopping by and experiencing our lesson with us. :)
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With collaboration of Mrs. Keely Miller and Mr. Phillip Miller, the 8th graders were able to take their paper assignment, which was to design a Greek God Doll/Action Figure that has accessories, features, vehicle and 'collection items' written in a chosen Figurative Language, and create a 3D representation of their design. The BR STEAM LAB was our classroom for the last week. Students used Thingiverse to find their files they wanted to use to edit and create their final object. Through Meshmixer, students started their design by using their extracted Thingiverse files, cutting the parts they didn't need, appending parts from other files they did need, combining their different files, and for some, using the sculpting brushes to perfect their final design. Instead of a traditional multiple choice reading test, this was their final unit test. Students were on-task, engaged and using higher order thinking like: problem solving, creative thinking, constructing, creating, developing, time-management, task-oriented, evaluating, and reflection. Once students completed their design, they completed an Activity Reflection through Google Forms. Special thanks to the Mr. and Mrs. Miller for allowing us to experience learning outside our traditional classroom! Check out the pictures of students working, as well as, the Animoto video showing screenshots of each students' final 3D design that will end up being printed (shout out to Mr. Miller for taking the screenshots and printing their designs for us...you ROCK!).
Student Explanation of His Design and What he DidScreenshots of Final 3D Designs |
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March 2019
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